#ifndef _EVENTS_H_
#define _EVENTS_H_
////////////////////////////////////////////////////////////
//	Filename:			Events.h
//
//	Date Created:		4/8/2011
//	File Creator:		Steven Broyles
//
//	Last Modified:		8/27/2011	
//	Modifier Initials:	SB
//
//	Description: File defining all the eventID's used for game events
//					
////////////////////////////////////////////////////////////

// example event
//#define EVENT_DESPAWN_ENEMY 0			//59904
////EVENT_PLAYER_IN_DARK  - This event is sent when an enemy collides 
////with the light. The ID of the enemy is sent 
////with the event the spawning system removes the enemy from the game. 

#endif _EVENTS_H_
